Vol. I — Edition MMXXVI

The Pigment
Compendium

A reference catalogue of miniature paints, cross-manufacturer equivalencies, faction recipes, and the techniques that separate a tabletop from a trophy.

6 manufacturers indexed 5 game systems 100 faction recipes 16 skin tones 3 finish tiers 50+ paints catalogued

Cross-brand equivalents

Search any paint, or filter by manufacturer and colour family. Equivalents are visual approximations — pigment, opacity, and undertone vary between brands. Trust your eye over the swatch.

Faction recipes

Step-by-step paint schemes across four game systems — Warhammer 40,000, The Horus Heresy, Age of Sigmar, and The Old World. Each recipe is balanced for a tabletop+ finish, with room to push further if you wish.

The art of skin & flesh

Skin is what separates a competent miniature from a memorable one. A single face holds more attention than a full set of edge highlights. This section catalogues fourteen skin tones — human and otherwise — with full recipes at three finish tiers, plus the principles that underpin all flesh work.

First Principles

Five truths of painting flesh

01

Shadow cool, highlight warm

The shadows under the brow, jaw, and lip should drift toward green, purple, or blue. The highlights on the nose, cheekbone, and brow ridge should drift toward warm pink or yellow. This temperature shift is what makes flesh look alive instead of plastic.

02

Push blood where blood pools

Cheeks, nose tip, ears, fingertips, knuckles, knees and elbows are warmer than the rest. A thin glaze of red or pink in these areas — Carroburg Crimson or Bloodletter contrast, very thinned — is the single biggest jump from tabletop to display.

03

Eyes break the model

Get them wrong and nothing else matters. Paint the socket dark, lay in off-white (never pure white), drop a coloured iris, then the pupil last. If they look mad or cross-eyed, paint over and try again — eyes are the only feature worth completely restarting.

04

Thin the paint, not the courage

Flesh wants 4–8 thin coats, not 2 thick ones. Use water plus a drop of flow improver or matte medium. If you can see brush strokes, the paint is too thick. Pull excess on a tissue before each stroke.

05

Stubble & veins are tints, not lines

A blue beard shadow is not a line — it's a glaze of thinned Stegadon Scale or Caledor Sky pulled across the jaw and over the lip. Veins on a pale temple are not painted — they're a single broken line of thinned purple, then half-glazed back into the skin.

The three tiers of finish

From the army you'll field this weekend to the model behind the glass at Golden Demon. A cheat sheet for what each level requires, what techniques define it, and the time you should expect to invest.